- Introduction
- Getting started
- Build on any canvas
- Build with Case
- Reference
- Defining case keys (system vs. external)
- Establishing task I/O and write-back contracts
- Modeling primary and secondary stages
- Triggering a case from Data Fabric
- Implementing stage-level personas and permissions
- Setting SLAs and automated escalation rules
- Configuring a rework loop (re-entry)
- Configuring and testing the Case Manager Agent (preview)
- Build with Flow
- Build with BPMN
- Operating
- Monitoring
- Optimizing
- Reference information
Ways to build
Where you can build Case, Flow, and BPMN processes: Studio Web and the UiPath Maestro Orchestrate VS Code extension.
Maestro Orchestrate doesn't lock you into one editor. This page states what's supported per canvas.
| Case | Flow | BPMN | |
|---|---|---|---|
| Studio Web | Yes | Yes | Yes |
| VS Code (UiPath Maestro Orchestrate extension) | Yes — case plan editor | Yes — .flow editor | Yes — .bpmn editor |
| Coding agents (Claude, Codex) | Yes (preview) — refer to Build a Case with a coding agent | Yes — refer to Build a Flow with a coding agent | Yes (preview) — refer to Build a BPMN with a coding agent |
Studio Web
Studio Web is the browser-based entry point for all three canvases. It's the recommended starting point if you're new to Maestro Orchestrate.
VS Code
The single UiPath Maestro Orchestrate extension for VS Code provides a native editor for each canvas: .bpmn files, case plan files, and .flow files. See Flow in VS Code for setup steps. For Flow, Autopilot (Preview) is available through the separate UiPath Autopilot extension, which Build with Autopilot describes.
Coding agents
Coding-agent-driven authoring — building a process by prompting an agent like Claude or Codex rather than dragging nodes onto a canvas — is supported for Case, Flow, and BPMN, through the Coding agents product. Flow support is generally available, and BPMN and Case support is in Public Preview. This is a fast-moving area; check the Coding agents product docs for the current list of supported build targets.